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Hi! I'm a Game Designer specializing in quest & content design, with a deep interest and background in user experience and narrative design.
Game Titles

[Fantasy RPG Gacha Mobile]

You're on a mission to restore your guild to its former glory. Explore new locations, visit rival guilds, fight dangerous creatures, and meet powerful characters... all while uncovering the dark truth behind your guild's downfall.

[Action RPG]

In Cin of Cigma, you tale on the unconventional role of supporting the main character, Dust to restore the light to the world.

I share about the technical design challenges I face in this project.

[Space Survival Management]

In Traveller, you wake up on a spacecraft floating perilously through space and soon realize that you are the only human left on the spacecraft. As your spacecraft falls apart, will you manage to steer yourself home in time?​

I write game analyses on narrative design, player retention, and monetization stratergies.
Narrative Design and Retention Analyses

I analyze how survival horror game YTTD uses unique and immersive player interactions to design lasting and impactful story beats.

I analyze rentention boosting methods in Top Hybrid-Casual Merge Games, and improvements to target the full player base.

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